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Tropico 6 Release update Número Dos (Rev. 97155)

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    Tropico 6 Release update Número Dos (Rev. 97155)

    Fellow Tropicans!

    We’ve been overwhelmed by your amazing feedback and support since the release of Tropico 6.
    In fact, there were reports that even El Presidente shed a single, proud tear, proving once and for all that our beloved head of state is actually human after all. As a side note, the tear is now being analyzed in the National Research Lab of Tropico to investigate claims that it is the source of everlasting life.

    Anyway, today we’re thrilled to share our first big update with you, which addresses a couple of crashes and introduces lots of bug fixes for both minor and major gameplay issues.

    We know that there are many of you that are waiting for multiplayer savegames to be enabled. We are working on this as our highest priority, but it’s not quite ready yet so unfortunately this update will not include this feature. We kindly ask you for your patience and hope that you enjoy the singleplayer content in the meantime.

    As for overall balancing, we have deliberately decided against making balancing changes at this point because the game is still so fresh. Of course, we are always reading your feedback and know that there are some of you that find certain aspects of the game either too easy or too difficult.
    We want to make smart balancing adjustments, so we are going to continue collecting your feedback for a little longer before we commit to significant and lasting changes.

    We hope you enjoy this update and thank you for your continued support!

    Viva Tropico! Viva El Presidente!

    Bug Fixes
    • Fixed an issue that caused tasks not being completed when the players’ superpower standing was over 100
    • Fixed pathfinding for the Teleferic Station
    • Fixed El Presidente holding Election Speeches in locations that are not the Palace
    • Fixed disaster music repeatedly playing after loading a savegame
    • Improved the pathfinding logic for Teamsters in some difficult scenarios
    • Fixed audio issues that happened when playing with a gamepad and selecting buildings like the Plantation or the Ranch from the construction menu
    • Fixed an Ultimatum from the EU not being fulfilled after El Presidente visited the Embassy
    • Fixed calculation of the tourist fee from the Botanical Garden
    • Fixed not being able to place Ancient Ruins on the “Chocolate Factory” map
    • Fixed calculation of faction standings from Dual Demands
    • Improved warfare:
      • Squads now dissolve sooner after combat has ended
      • Fixed enemy units not finding new targets after they destroyed the first one
    • Fixed an event in the final mission, “Battle Royal”, triggering twice
    • Fixed the El Presidente icon remaining over a building after loading a savegame
    • Prevented Election Speeches from blocking cutscene voice overs
    • Fixed incorrect subtitles from being displayed during Election Speeches
    • Fixed the “Audience” edict not properly randomizing Demand tasks
    • Fixed roads removing plantation crops
    • Fixed teamster ships driving over land on the “Shackland” map
    • Fixed issues that caused corrupted savegames after a player encountered the meteor shower disaster
      • Caution: The fix will only prevent these problems from occurring in the future. Unfortunately, this fix will not restore savegames that were corrupted prior to this update. We’re looking into finding a solution for this so that progress is not lost and kindly ask you for your patience.
    • Fixed issues with modernizing buildings via the Ctrl+LMB hotkey
      • Caution: There is still an issue with the action not working as intended if modernizing all buildings will put the player into debt. We are working on a fix for this issue, too.
    • Fixed Demands about the Caribbean Trade Pact Association Edict falsely asking to reach a specific level
    • Rescue Raids are now unavailable if the player has reached the population cap
    • Fixed buildings having blocked access points, leading to Tropicans not being able to visit them
    • Fixed navigation of graphics options when playing with a gamepad
    • Fixed the level of detail for La Presidenta which caused clipping issues
    • Fixed path for tourist ships docking at the Yacht Club
    • Fixed the victory message in the newsfeed using an outdated art asset
    • Fixed teleporting sharks. Mankind is safe again!
    Crash Fixes
    1. Fixed several gameplay-related crashes
    2. Fixed several technical crashes
    3. Fixed the crash Linux users experienced on some maps when the game was spawning enemy military units
    4. Fixed several crashes for Multiplayer games
    Known Issues

    Technical Issues:
    • We are aware that some users who have Asus Aura drivers installed experience crashes either on startup or during gameplay.
      • We are working on tracking down what is causing these crashes and to offer a solution as soon as possible.
      • In the meantime, if you are experiencing crashes, please check if you have Asus Aura drivers installed and if uninstalling them solves the issues for you.
    • Linux: Random crashes on startup can occur
    Presentation Issues:
    • El Presidente can be shown walking sideways and there can be issues with election speeches, e.g. El Presidente facing in the wrong direction.
    • Customization is flawed when El Presidente uses a car. He/She and the car are invisible during customization if this happens.
    • Empty shacks can quickly appear and disappear on the map.
    Gameplay Issues:
    • Raids for “Market Manipulation” in the Cyber Operations Center do not work correctly.
    • Modernizing buildings will not work properly if the action will put the player into debt.
    • RMG: Entering invalid Seeds or Share Codes can lead to flawed RMG maps.
    • The path finding and spawning of rebels during Guerilla attacks can be flawed.
    Multiplayer:
    • Raids are displayed in the overview tab for clients, even if they are completed
    • Clients can see palace construction info from the host
    • 4-player matches can be not as stable or performant as 2-player or 3-player matches
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