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Tropico 6 January beta update and beta development roadmap released!

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    Tropico 6 January beta update and beta development roadmap released!

    Fellow Tropicans!
    Today’s update comes with a new campaign map and other new additions, plus bug- and gameplay fixes.

    Please restart any current missions and sandbox games after updating the beta.
    Please do not attempt to load and continue games from saves that were created in older versions of the beta.
    This could lead to unexpected issues regarding the simulation of Tropicans and the overall stability of the game.


    Thanks for all your feedback and reports so far!
    We hope you enjoy the beta!

    Viva Tropico! Viva El Presidente!


    Features and Improvements
    • Added a new campaign mission to the beta: “Better Red than Dead”
    • Various map adjustments/polishing and mission balancing. For example:
      • “Speakeasy”: Lowered the number of arrested criminals required to complete mission tasks.
      • “Nido De Iguanas”: Added additional beach sites; smoothed out uneven terrain.
      • “Fuego Aislado”: Fixed some regions where it was impossible to place a dock; fixed hard to reach mineral deposits.
      • Rivers now show a direction of flow.
    • Added a special island for customization, which can be opened from the main menu.
    • Citizens’ interactions (e.g. “Arrest”) will be carried out much more quickly.

    Bug Fixes
    • Fixed over 30 crashes to increase stability.
    • Fixed over 70 pathfinding issues, such as agents getting stuck, walking on water, boats clipping, not using metros efficiently, etc.
    • Fixed over 200 bugs. For example:
      • Bus lines correctly display icons for stops again.
      • Fixed firefighters getting stuck in the fire station.
      • Fixed unlimited number of firefighters assigned to a single fire.
      • Fixed faction standing not getting restored properly after loading a saved game.
      • Trees spawned by Stonehenge can now be harvested.
      • Fixed El Presidente not being able to visit embassies.
      • Fixed ministers recommended by the Broker not generating Swiss money.
      • Fixed broken priorities of construction office workers.

    Balancing
    • Removed the height level restriction of metro stations.
    • Increased the overall transportation speed of the metro.
    • Removed fixed duration and cooldown from the “Child Allowances” edict.
    • Trade routes with smugglers will now have a negative impact on the standing with superpowers in all eras.
    • Balanced various work modes and building upgrades. For example:
      • Plantations: “Multi culture” work mode: Efficiency impact reduced, effect radius increased.
      • Banks: The interest rate of banks in “National Bank” work mode now diminishes with every additional bank operating in this work mode.
      • Police Stations: “Second Shift” upgrade added.
    • Stonehenge will now spawn more trees.
    • Increased the income of tourism buildings and accommodations.

    UI Improvements
    • Added new Trade menu.
      • All available trade offers are now collected on one page.
      • The game offers ways to filter through the list of available offers to easily and quickly find the trade route that players are looking for.
      • Players can now choose the volume of a trade route before signing it.
    • Added a “Goods & Prices” overview to the Trade menu. Players can now see the standard export/import costs of every good and see available and running trade routes for individual goods.
      • Added an option on “Goods & Prices” to enable or disable automatic export of individual goods.
    • Added feedback on happiness thresholds.
    • Added an info panel for military squads. Clicking on them will show stats like health points and damage numbers.
    • The game now displays an efficiency preview for plantations and ranches during placement.

    Improvements to the Warfare
    • Fixed Tropicans stopping going to work during an ongoing attack, even if their workplace was not attacked.
    • Removed the work modes from military buildings. Offensive or defensive behavior of military squads will now be set with the action buttons on the building info window.
    • Soldiers will now prefer to defend buildings that are actually under attack.
    • Fixed cases of squads facing the wrong direction during combat.
    • Fixed military units stacking on top of each other during combat.
    • Fixed soldiers shooting in wrong directions.
    • Increased the damage of units and made overall combat faster.
    • Balanced the upgrade prices of military buildings.
    • Balanced the aircraft carrier.
    • Added muzzle flash visual effect.

    Tropico 6 Beta development roadmap

    Additionally, Limbic Entertainment and Kalypso Media released the Tropico 6 Beta roadmap:
    Click image for larger version  Name:	Tropico6_Roadmap_v4.jpg Views:	1 Size:	189.6 KB ID:	2370





    Not playing the Tropico 6 Beta, yet?
    By pre-purchasing Tropico 6 digital version, you will get instant access to the Beta:
    https://www.kalypsomedia.com/eu/909/.../steam-version


    The exclusive Tropico 6 Beta Community Hub on Steam, to get in tocuh with the Tropico 6 community and Tropico 6 Beta players, can be entered here:
    https://steamcommunity.com/app/858890/discussions/3/
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