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Conquer the Caribbean: Port Royale 4 Announced


Watch the Announcement Trailer on YouTube

Kalypso Media has announced Port Royale 4 (Kalypso Shop | Steam), an all-new entry in its much-loved seafaring trading sim series, financially supported by ‘Film und Medienstiftung NRW’ and developed by Gaming Minds Studios (Railway Empire, Patrician) for release in Q4 2020 on Windows PC, PlayStation®4, Xbox One and Nintendo Switch.
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Online and Operational: Spacebase Startopia Revealed


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New space station management sim announced at gamescom 2019
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Pyro Studios Remasters Emerge at gamescom 2019



https://www.youtube.com/watch?v=noBRYZGa7_o

https://www.youtube.com/watch?v=fmX_gEWdNYk

Kalypso Media has today released the first full trailers for Commandos 2 - HD Remaster and Praetorians - HD Remaster. Developed by Yippee Entertainment and Torus Games respectively, these two classic strategy titles will arrive on modern platforms in 2019 with enhanced controls and updated graphics.
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Closed Beta available now for Immortal Realms: Vampire Wars


Immortal Realms: Vampire Wars Pre-purchase customers get first chance to go hands-on with thrilling new strategy game
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somewhat complex feature request - route to same named station

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    somewhat complex feature request - route to same named station

    Goal:To be able to delete a station, then place a station in the same location as what was just deleted, and not have to go hunting all over the map for every train that now has an invalid route.

    If we delete a station, then re-place a new station in the same location, that station has the same Station Name, but trains that had that station no longer show that station in their route list.

    Suggestion: When a station is deleted, don't remove the station from the route list of each train, instead add an extra field to the data structure used to represent the route/station to show its invalid.

    On the display route routine that shows what stations are involved in a route, just make that stop red in color, and bypass it for the arrow draw logic that draws movement between stations.

    Part 2 of the suggestion is that if a new station is placed and it's name matches the old station, update the routes, remove the invalid flag from the data structure, and if you use some kind of ID rather than the string, then update that ID with the ID of the newly placed station.

    this should effectively let a player delete and then re-create a station, and once the tracks are connected, it would work just as the old one did, with all trains continuing to work just like they did before.
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