Changelog PS4
Bugfixes and changes for DLC ‘Evil of the Caribbean’
- In the level ‘Rum’ we decreased the difficulty by giving the caravan more health
- We have fixed a problem with wall segments, which disappeared once the dungeon layout was getting more complex
- The visual look of gold and mana in dungeon walls has been fixed and improved.
- In the level 'Once upon a time' we have fixed some problems with mission goal countdowns, which ran down to 0, but did not advance or end the game
- In the level ‘Fog and Sheep’ we decreased the difficulty by adding two ‘Trasher’ to the Dungeon, which results in a slower growth of difficulty
- In the level 'Fog and Sheep' we fixed some heroes that were resistant to the sheep transformation
- Additionally, in level 'Fog and Sheep' we have we have fixed a bug that caused Thalya dying during the outro
- In level 'Kamikaze Sheep' we added a text to make clear that the objective "Kill the 7 Dwarves" is a bonus objective and not needed to win the game
- In the level ‘Kamikaze Sheep’ we decreased difficulty due to ‘Explosion’ making more damage
- On the skirmish map 'Playground' now Elrics are allowed to use their skills
- The skirmish map 'Playground' has received new savegame graphics
- On Skirmish map 'Playground' in Coop we have fixed the problem, which occurred, when one hand picks something from the unlimited resource rooms, while the other hand picks up something else
- In the campaign mission 'The Ashspring Swamplands' we have fixed some collisions with graves.
- In the campaign mission 'The End of Yaina Overproud' will the Portals no longer attack snots
- In the campaign mission 'The Storming of Dollaran' we have improved the visuals of the effect circle around your favorite Undead ‘Crowley’,
- In the campaign mission 'Two Sides Of The Medal' we have fixed the city shield protection
- In the campaign mission 'Ups and Downs' we have improved and fixed the gamepad interaction area for water supplies.
- We have fixed and balanced all torture workstations to have the same efficiency from now on.
- We have fixed the effect of 'Malicious torture'
- Potions will now affect only friendly units, as supposed.
- We fixed the health bar display of destroyed cages
- We fixed the attack visual effects of 'Dark Guardian'
- We integrated various missing sounds
- We fixed a bug which caused the music to be muted
- We fixed a bug which caused snot step sounds being incorrectly suppressed
- In addition, we have fixed sequential dialogs, which sometimes are interrupting themselves.
- Interface sounds are now affected by the 'effects' volume slider
- We added the option to hide the 'Go to dungeon' button in multiplayer UI
- Fixed GobOBots counting twice towards max unit deaths in "Lifesaver" Achievement
- Fixed UI effects being visible in menus
- Fixed the font clarity in game-over screens
- Fixed the button visuals in modal dialogs when they have a very short text
- Fixed the multiplayer chat window hiding error messages in some cases
- Fixed minimap path hints not being removed when loading certain savegames
- Fixed several issues with dead units getting lifted into the sky
- Fixed some PS4 crashes
Changelog XB1
Bugfixes and changes for DLC ‘Evil of the Caribbean’
- In the level ‘Rum’ we decreased the difficulty by giving the caravan more health
- We have fixed a problem with wall segments, which disappeared once the dungeon layout was getting more complex
- The visual look of gold and mana in dungeon walls has been fixed and improved.
- In the level 'Once upon a time' we have fixed some problems with mission goal countdowns, which ran down to 0, but did not advance or end the game
- In the level ‘Fog and Sheep’ we decreased the difficulty by adding two ‘Trasher’ to the Dungeon, which results in a slower growth of difficulty
- In the level 'Fog and Sheep' we fixed some heroes that were resistant to the sheep transformation
- Additionally, in level 'Fog and Sheep' we have we have fixed a bug that caused Thalya dying during the outro
- In level 'Kamikaze Sheep' we added a text to make clear that the objective "Kill the 7 Dwarves" is a bonus objective and not needed to win the game
- In the level ‘Kamikaze Sheep’ we decreased difficulty due to ‘Explosion’ making more damage
- On the skirmish map 'Playground' now Elrics are allowed to use their skills
- The skirmish map 'Playground' has received new savegame graphics
- On Skirmish map 'Playground' in Coop we have fixed the problem, which occurred, when one hand picks something from the unlimited resource rooms, while the other hand picks up something else
- In the campaign mission 'The Ashspring Swamplands' we have fixed some collisions with graves.
- In the campaign mission 'The End of Yaina Overproud' will the Portals no longer attack snots
- In the campaign mission 'The Storming of Dollaran' we have improved the visuals of the effect circle around your favorite Undead ‘Crowley’,
- In the campaign mission 'Two Sides Of The Medal' we have fixed the city shield protection
- In the campaign mission 'Ups and Downs' we have improved and fixed the gamepad interaction area for water supplies.
- We have fixed and balanced all torture workstations to have the same efficiency from now on.
- We have fixed the effect of 'Malicious torture'
- Potions will now affect only friendly units, as supposed.
- We fixed the health bar display of destroyed cages
- We fixed the attack visual effects of 'Dark Guardian'
- We integrated various missing sounds
- We fixed a bug which caused the music to be muted
- We fixed a bug which caused snot step sounds being incorrectly suppressed
- In addition, we have fixed sequential dialogs, which sometimes are interrupting themselves.
- Interface sounds are now affected by the 'effects' volume slider
- We added the option to hide the 'Go to dungeon' button in multiplayer UI
- Fixed GobOBots counting twice towards max unit deaths in "Lifesaver" Achievement
- Fixed UI effects being visible in menus
- Fixed the font clarity in game-over screens
- Fixed the button visuals in modal dialogs when they have a very short text
- Fixed the multiplayer chat window hiding error messages in some cases
- Fixed minimap path hints not being removed when loading certain savegames
- Fixed several issues with dead units getting lifted into the sky