Disciples 3 Rebirth
#1
As you probably already know, Disciples 3 golden edition official name will be Rebirth. It not only combine Resurrection and Renesaince, but will remake all maps, double the amount of quests and add many features like multiplayer (through steam from what i know). Also will add new units, some of them I already posted on the forum.

Yesterday, we received new information about Rebirth, this time about abilities and spells: http://disciples3.ru/

http://disciples3.ru/sites/default/files...fspeed.jpg

http://disciples3.ru/sites/default/files...fdeath.jpg

http://disciples3.ru/sites/default/files/spellInt.jpg

http://disciples3.ru/sites/default/files...uffDex.jpg

http://disciples3.ru/sites/default/files...uffagi.jpg

http://disciples3.ru/sites/default/files/spellair.jpg

http://disciples3.ru/sites/default/files/spellwater.jpg

http://disciples3.ru/sites/default/files...fffire.jpg

http://disciples3.ru/sites/default/files...uffair.jpg

Magic is said to be remade, which can be already seen by new special effects. I play Polish version, so I don;t know english names, but these are the examples, translated by google and worldlingo:

Power of Earth (?) - demonic spell that deal earth damage and slows
Mark of Flame - demonic spells that deal fire damage and later damage per turn
Waters of Life - heals and gives regen for short time
Wrath of God - deals damage and has some secondary effect, but i'm not sure what
Just Cause - adds cover?

Anyway, the most exciting thing is the new skill mechanics ^^ From Rebirth we will have triggered abilities! For example:

When an enemy dies:
Devour - i guess heal a bit?
Withstand Enemies (?) - recover cover points

When you score a critical hit:
Crippling strike
Bleeding
Stunning

When you are hit by critical hit:
Vindictiveness - get a bonus to dexterity
Caution - get a bonus to agility

When your hp drops to a certain point:
Regeneration
Rage

When a unit activates cover:
Wall of fire - fire blazes around dealing damage

When a unit is stopped by another while moving:
Shadow travel - teleport to random location
Help from Sea - summon an ally to help

When a unit is cursed:
Hardening - increased endurance
Dark Word - decreases dexterity of the enemies (?)
Ward - unit gets 1 cover point

When a unit is blessed:
Gratitude - allies get a bonus to stamina
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#2
New Spells look good and new skill mechanics interesting.
What I don´t understand and find annoying:
Kalypso has just announced to publish Resurrection and Akella is already announcing the next step with Rebirth (and the Clans will also follow in the not so far future).
What to do as a customer and Disciples fan?
Buy International version of Resurrection or wait until Rebirth is also published by Kalypso to get Resurrection plus the reworked campaign and new feature? I fear the communication about a potential publishing of Rebirth by Kalypso might be as laggy and unclear as we experienced with Resurrection.
It all seems quite uncoordinated between Akella and Kalypso and it doesn't help the customer to make an informed and satisfying decision.
Or maybe there is some sinister plan behind that I don't see? Big Grin
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#3
(04-08-2011, 09:32 PM)StupendousMan Wrote: What to do as a customer and Disciples fan?
Buy International version of Resurrection or wait until Rebirth is also published by Kalypso to get Resurrection plus the reworked campaign and new feature? I fear the communication about a potential publishing of Rebirth by Kalypso might be as laggy and unclear as we experienced with Resurrection.
It all seems quite uncoordinated between Akella and Kalypso and it doesn't help the customer to make an informed and satisfying decision.
Or maybe there is some sinister plan behind that I don't see? Big Grin

Very valid point. I'm leaning towards waiting until all versions are released and then purchasing the one that sounds the most stable. I would consider buying the Italian version again if that one is available again in the final D3 version.

The changes sound great on paper. Its the execution I wonder about, only because what I want more than anything is a non buggy experience. Like will the existing bugs be addressed. Here are the ones I find most annoying.

1: Enemy archers that move to a range hex and then never attack for the remainder of rounds.
2: AI leaders reviving multiple units in the same hex.
3: Units will attack all not taking a turn in auto combat.
4: The first unit to go, half the time doesn't have its skills available on the first round.

And then the AI could be given more code to make smarter decisions, like finishing off a unit that can be taking out in 1 hit instead of allowing it to recover and instead attacking a unit at full strength.

I suppose my reply could be seen as pesamistic, but Ressurection is an example of adding more bells and whistles while ignoring inherent game flaws and even creating new ones with the ini system.

I imagine it comes down to, they feel adding new skills, spells is flashier and will generate more interest and sales. Granted D3 has a new dev team now, so have to give them the benefit of the doubt.

Another point with so many changes coming again and trying to make a release date, how much time will be spent balancing the game. New triggered skills, mean the entire arena battle would need rebalancing. If not enough time is allotted to that, then all the skills in the world can't compensate.

Since I enjoy modding the game anyways, I'm not too worried about balance, but I don't really like how every single version they release has a new system. I mean pick one and go with it, cause it all takes extra time to develop the new system. Time they could use to instead really polish the game so all the skills work as intended all the time.


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#4
(04-08-2011, 10:14 PM)redgreen Wrote: I imagine it comes down to, they feel adding new skills, spells is flashier and will generate more interest and sales.

Since I enjoy modding the game anyways, I'm not too worried about balance, but I don't really like how every single version they release has a new system. I mean pick one and go with it, cause it all takes extra time to develop the new system. Time they could use to instead really polish the game so all the skills work as intended all the time.

Maybe that´s the fate of Disciples in its 3rd iteration, new skills, spells, systems and bells and whistles for every expansion. Me not like.
But I will buy all of this stuff anyway, love/desire usually gets only stronger when rejected... Big Grin

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#5
(04-08-2011, 10:14 PM)redgreen Wrote: Ressurection is an example of adding more bells and whistles while ignoring inherent game flaws and even creating new ones with the ini system.

So true and well said. Nothing mentioned in the Rebirth list interests me that much. Adding all those in-combat kewl skills won't mean jack if the AI remains as predictable as it is. The combat doesn't need spicening up with more fluff, it needs to be more dynamic in how it plays out against the AI.

Multiplayer is a good thing for some people, but the devs are kidding themselves if they are designing a turn based strategy game around a multiplayer audience.

To me, it is a list of the bugs and AI tweaks that would get me interested. Maybe these are obvious fixes that come included and the devs didn't want to seem like an expansion is just a patch. But given that we are already an expansion in, and continue to have game breaking bugs, they should be a bit more forthcoming on what's in coming down the pipe.
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#6
I don't give much on what they advertise to add as long as the game still has some big flaws and issues. Up to now they have not proven to be capable of releasing a game in good and working condition. I talk about the devs and Akella. Kalypso ist just making it worse for the european and US release and I will not wait for there belated releases as long as Plague keeps us up to date with his excellent translations.

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#7
Now I can't know the dynamics until I can play this but I want to comment on this possible trigger..

When a unit is stopped by another while moving:
Shadow travel - teleport to random location


This sounds like it would negate cover, as cover is what forces an enemy unit to stop. So instead of the unit that triggered cover getting attacked, it would teleport randomly. Would it then be able to use any remaining move points, or if its a mage unit, could it still use its action point? Does it just lose a turn? What if it teleported randomly into another units cover hex, would it use shadow travel twice in the same round? I guess we will see. By introducing triggers and randomness, all sorts of things can happen that doesn't show up until extensive game testing.

I could see where a lot of triggers would add more randomness, but that might take some strategy away. Also it is likely a human player would have even a larger advantage over the AI, as the AI would simply move to attack without considering the possible consequences of triggering cover and as a result triggering Shadow travel. For the AI to think that far ahead would take a lot of additional coding which I don't see happening.

Yea, for a time it will feel fresh and new and I'm guessing that these triggers could be modded or removed as well. If I had unlimited funds I'd try it out fro sure, but as it is, I'd want to wait and here what people say about game play when its released.

If it doesn't add strategy, but just randomness, it wouldn't appeal to me. If it does add more strategy, then it might be awesome. Time will tell. But it doesn't make me want to get Ressurection now if maybe rebirth is better. I think this will divid up the forum more, I mean people will be playing 3 versions of the same game, more or less.


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#8
All those new battlemechanics sound cool, but it's not going to help, if the game still lags. Those constant loadingscreens really kill the gaming experience for me.
"I have chosen the element of wind" - Elementalist
Attack Source: Water

Read First: FAQ

[Image: http://i7.aijaa.com/b/00288/10255846.jpg]
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#9
I have itsy bitsy amounts of faith in Kalypso, and its enough to not go through long processes; to get the original russian version. I'm gonna hope they learned from their mistakes and fix some of the problems they had. I'm probably going to end up waiting for every expansion to come out, buying them all as they come and enjoying them until the next one comes out. But, I'm an odd one, and I sometimes spend too much money.
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#10
(05-08-2011, 11:51 AM)Larkin Wrote: I don't give much on what they advertise to add as long as the game still has some big flaws and issues. Up to now they have not proven to be capable of releasing a game in good and working condition. I talk about the devs and Akella. Kalypso ist just making it worse for the european and US release and I will not wait for there belated releases as long as Plague keeps us up to date with his excellent translations.

When Rebirth comes out I'm gonna be all over it like a swarm of flies on a rotting Zombie Wink Anyway, I too have serious doubts Kalypso can pull it off considering the majestic blunder with Renaissance, but I hope they've learned something from the Renaissance release. As for the translation itself, if the english translation that was available with the version 1.04 of Resurrection is any indicator how good it will be, I wouldn't hold my breath. But, they've had months to perfect it, so wait and see, I guess. I'll continue updating my translations and providing support for them as long as I'm able, so don't worry, I'm here to stay, despite what Kalypso and Akella may think.
[Image: http://img51.imageshack.us/img51/972/fox...ons1gk.png]
Translation for Disciples 3 series (Renaissance, Resurrection and Reincarnation):
Click Here
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#11
It's already posted, but I feel obliged to post it again Big Grin Water movement and ships are back!

New screens of water and ships!

http://www.disciples3.ru/sites/default/f...hip_01.jpg

http://www.disciples3.ru/sites/default/f...p_02_m.jpg

http://www.disciples3.ru/sites/default/f...hip_03.jpg

http://www.disciples3.ru/sites/default/f...hip_04.jpg

http://www.disciples3.ru/sites/default/f...hip_05.jpg

http://www.disciples3.ru/sites/default/f...hip_06.jpg

http://www.disciples3.ru/sites/default/f...hip_07.jpg

http://www.disciples3.ru/sites/default/f...hip_14.jpg

http://www.disciples3.ru/sites/default/f...hip_15.jpg

New monsters and ships:

http://www.disciples3.ru/sites/default/f...hip_08.jpg

http://www.disciples3.ru/sites/default/f...hip_09.jpg

http://www.disciples3.ru/sites/default/f...hip_10.jpg

http://www.disciples3.ru/sites/default/f...hip_11.jpg

New battlefields! (although just sketches for now):

http://www.disciples3.ru/sites/default/f...hip_13.jpg

http://www.disciples3.ru/sites/default/f...hip_12.jpg

As announced, the game will have new shaders for water, new types of terrain for water (shallow, deep, beach, etc), new water game objects, new monsters for water, new battlefields and new neutral ships Smile
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#12
I'm actually pleasently surprised. Rebirth is a more ambitious venture than I thought it would be. They are making the game more as originally intended I believe.

Wonder if the maps will be bigger as well?
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#13
D3: 'Rebirth' (Gold Edition = D3 + 1. Expansion in one) - release date in Russia: november/december 2011

features:
- improved balance and AI
- multiplayer over steam
- movement along water and battles on the ships
- new water units and water buildings
- new neutral units
- improved hero interface (for inventory and skills)
- new graphic effects (shaders in water, new clouds etc..)
- fully rewrite maps without corridors - free movement over maps
- more hot-seat maps
- new global and battle spells
- double quantity of the quests
- some features from D2 are back!!!

and more...
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#14
there is no official release date yet for europe.
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#15
Given the potential comprehensive improvements that we are promised by Rebirth, we as gamers would OTOH of course welcome an as early as possible release of Rebirth outside of Russia and some other Eastern European countries.
Myself, being a hardcored disciples fan, I will buy Resurrection but I could understand customers being on the fence whether it is worthwhile to invest in Resurrection or whether they should rather wait for a potential later release of Rebirth.
That´s some kind of "curse" of such multiple releases and re-release of Add-Ons and Gold Versions, plus, in this case, the large time gap between the releases in Russia and those in "the West".
I strongly suggest, without knowing what has been going on behind the scenes and what was the reasoin for the late release of Resurrection in the West, that Kalypso tries to publish further Disciples releases in "the West" closer to the release in Russia.
It would make everybody`s life easier, win-win. Sad
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#16
(14-08-2011, 12:46 PM)StupendousMan Wrote: Given the potential comprehensive improvements that we are promised by Rebirth, we as gamers would OTOH of course welcome an as early as possible release of Rebirth outside of Russia and some other Eastern European countries.
Myself, being a hardcored disciples fan, I will buy Resurrection but I could understand customers being on the fence whether it is worthwhile to invest in Resurrection or whether they should rather wait for a potential later release of Rebirth.
That´s some kind of "curse" of such multiple releases and re-release of Add-Ons and Gold Versions, plus, in this case, the large time gap between the releases in Russia and those in "the West".
I strongly suggest, without knowing what has been going on behind the scenes and what was the reasoin for the late release of Resurrection in the West, that Kalypso tries to publish further Disciples releases in "the West" closer to the release in Russia.
It would make everybody`s life easier, win-win. Sad

I remember that those who have Disciples 3 and Disciples 3: resurrection russian version, could download Rebirth for free, will it be the same for kalypso versions?
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#17
no, i do not think so.
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#18
I think getting the russian Rebirth and waiting for Plagues translation is the way to go. I don't want to wait another year for Kalypso to release an unsupported version as they did with Renaissance.
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#19
I don't know, I might go with a German language copy this time. Or maybe polish. I have the English Renassaince that also has French voices, then I have the Italian one, and have the Russian voices. So need 1 more language so each race has its own. Add more flavor and by now I know what they are all saying.
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#20
(14-08-2011, 11:15 AM)feanor Wrote: D3: 'Rebirth' (Gold Edition = D3 + 1. Expansion in one) - release date in Russia: november/december 2011

features:
- improved balance and AI
- multiplayer over steam
- movement along water and battles on the ships
- new water units and water buildings
- new neutral units
- improved hero interface (for inventory and skills)
- new graphic effects (shaders in water, new clouds etc..)
- fully rewrite maps without corridors - free movement over maps
- more hot-seat maps
- new global and battle spells
- double quantity of the quests
- some features from D2 are back!!!

and more...
No word on any improvement regarding the engine...
[Video: http://www.youtube.com/watch?v=WWaLxFIVX1s]

"I have chosen the element of wind" - Elementalist
Attack Source: Water

Read First: FAQ

[Image: http://i7.aijaa.com/b/00288/10255846.jpg]
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#21
(15-08-2011, 04:19 PM)Clayman Wrote:
(14-08-2011, 11:15 AM)feanor Wrote: D3: 'Rebirth' (Gold Edition = D3 + 1. Expansion in one) - release date in Russia: november/december 2011

features:
- improved balance and AI
- multiplayer over steam
- movement along water and battles on the ships
- new water units and water buildings
- new neutral units
- improved hero interface (for inventory and skills)
- new graphic effects (shaders in water, new clouds etc..)
- fully rewrite maps without corridors - free movement over maps
- more hot-seat maps
- new global and battle spells
- double quantity of the quests
- some features from D2 are back!!!

and more...
No word on any improvement regarding the engine...
[Video: http://www.youtube.com/watch?v=WWaLxFIVX1s]

Actually they said it somewhere else: new shaders, and some improvement to engine, but i'm not really interested in it, much more into mechanics.
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#22
(14-08-2011, 11:15 AM)feanor Wrote: features:
- improved balance and AI
- movement along water and battles on the ships
- fully rewrite maps without corridors - free movement over maps

These 3 things alone are enough to get me looking forward to the xpac.

Sounds like they're bringing back D2 map movement, both land and see, which is awesome news.
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#23
Am I the only one who wants a great story, memorable characters? Bugfixes are more than welcome, but I think that Disciples III: Renaissance has an Achille's heel that you can never adjust: the plot. It totally sucks.
"Travel around Nevendaar with Inoel killing thousands of monsters!" Big Grin
This is why I loved Disciples II. I am playing again this marvelous game, and what I really adore is the plot. It is full of dramatic turn of events and realistic: you have a deadline, since the world doesn't wait for you to be strong enough for going on.
I am sorry to write that, but I strongly believe that Ekaterina Stadnikova did a bad job writing Disciples III story. My opinion, of course.
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#24
Well I guess I never noticed the story so much, as I haven't completed a single campaign yet. But I just think of the D2 story when I play. Its hard for a sequel to top the original. So to me its just the elves defending there lands again. Rebirth is suppose to add more quests, so maybe there well be more depth yet. We can hope.

Thought it would be a good time to share this video spoof of D3. I don't speak German, so hope this doesn't offend anyone, but the captions regarding D3 comparing it to HOMM cracks me up. Its older.

[Video: http://www.youtube.com/watch?v=hFQ9Sz3qq...ideo_title]
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#25
I was dying from laughter Big Grin
Thanks, redgreen! That's AWESOME!
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#26
It's just part of a movie called "Der Untergang" (= the downfall).
Great subtitles... Big Grin
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#27
Yes, I saw it. Here in Italy is named "La caduta".
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#28
Maps in Rebirth has been promised to be both more interesing and more free to move. The problem was that maps looked bare and uninteresting without lots of trees, etc. The devs have fulfilled this promise by making "grass". Each land type will have it's unique grass, flowers and herbs that will make maps more interesting to look and play. The grass will react to the enviroment around it, although the animations are still polished and optimized. There are both screens and a new video attached to this news:

http://disciples3.ru/

http://www.youtube.com/watch?feature=pla...ce27oKaL7g
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#29
I watched the vid and have to say I don't like it at all. It is often too tall and draws attention away from the units. Doesn't look natural to cast area spells and all the foilage springs back and forth but doesn't get charred by fire, frozen by ice. Not to mention I never thought it looked to sparse before. It just makes it less like disciples again. I won't be buying this version. I'll simply add in any new units to the original release which I had to buy twice to get fully patched. I think its a mistake to change D3 dynamics and map terrain every effing release. Whats the point of making maps, when they don't transfer to a different D3 version?

I don't want the game to look like I am on a nature hike. Its a fantasy game, it should look like fantasy, not like a spring meadow where I would take a picnic. Tongue Just create a MMORPG out of it and be done with it. May Disciples rest in pieces. I suggest they change the name of the game also as long as they making so many changes that it is a perversion.

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#30
I think you missed what I wrote - the animations of grass movement, aka what happened when you cast spells, etc, is still in development. What you saw was an early version, the thing is still polished, etc.

As for me, I like it. It brings a really nice mood with it. For me it doesn't take attention from units.
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